using System; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200027E RID: 638 [RequiredByNativeCode] internal class SliderState { // Token: 0x040007EA RID: 2026 public float dragStartPos; // Token: 0x040007EB RID: 2027 public float dragStartValue; // Token: 0x040007EC RID: 2028 public bool isDragging; } }