using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine.Sprites { // Token: 0x020000C2 RID: 194 public sealed class DataUtility { // Token: 0x06000E86 RID: 3718 RVA: 0x00014664 File Offset: 0x00012864 public static Vector4 GetInnerUV(Sprite sprite) { Vector4 vector; DataUtility.INTERNAL_CALL_GetInnerUV(sprite, out vector); return vector; } // Token: 0x06000E87 RID: 3719 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] private static extern void INTERNAL_CALL_GetInnerUV(Sprite sprite, out Vector4 value); // Token: 0x06000E88 RID: 3720 RVA: 0x00014684 File Offset: 0x00012884 public static Vector4 GetOuterUV(Sprite sprite) { Vector4 vector; DataUtility.INTERNAL_CALL_GetOuterUV(sprite, out vector); return vector; } // Token: 0x06000E89 RID: 3721 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] private static extern void INTERNAL_CALL_GetOuterUV(Sprite sprite, out Vector4 value); // Token: 0x06000E8A RID: 3722 RVA: 0x000146A4 File Offset: 0x000128A4 public static Vector4 GetPadding(Sprite sprite) { Vector4 vector; DataUtility.INTERNAL_CALL_GetPadding(sprite, out vector); return vector; } // Token: 0x06000E8B RID: 3723 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] private static extern void INTERNAL_CALL_GetPadding(Sprite sprite, out Vector4 value); // Token: 0x06000E8C RID: 3724 RVA: 0x000146C4 File Offset: 0x000128C4 public static Vector2 GetMinSize(Sprite sprite) { Vector2 vector; DataUtility.Internal_GetMinSize(sprite, out vector); return vector; } // Token: 0x06000E8D RID: 3725 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_GetMinSize(Sprite sprite, out Vector2 output); } }