using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200008C RID: 140 internal struct StaticBatchingHelper { // Token: 0x06000A53 RID: 2643 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] internal static extern Mesh InternalCombineVertices(MeshSubsetCombineUtility.MeshInstance[] meshes, string meshName); // Token: 0x06000A54 RID: 2644 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] internal static extern void InternalCombineIndices(MeshSubsetCombineUtility.SubMeshInstance[] submeshes, [Writable] Mesh combinedMesh); } }