using System; namespace UnityEngine { // Token: 0x0200046E RID: 1134 internal class SystemClock { // Token: 0x17000D20 RID: 3360 // (get) Token: 0x0600393D RID: 14653 RVA: 0x000636BC File Offset: 0x000618BC public static DateTime now { get { return DateTime.Now; } } // Token: 0x0600393E RID: 14654 RVA: 0x000636D8 File Offset: 0x000618D8 public static long ToUnixTimeMilliseconds(DateTime date) { return Convert.ToInt64((date.ToUniversalTime() - SystemClock.s_Epoch).TotalMilliseconds); } // Token: 0x0600393F RID: 14655 RVA: 0x0006370C File Offset: 0x0006190C public static long ToUnixTimeSeconds(DateTime date) { return Convert.ToInt64((date.ToUniversalTime() - SystemClock.s_Epoch).TotalSeconds); } // Token: 0x04001151 RID: 4433 private static readonly DateTime s_Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc); } }