using System; namespace UnityEngine { // Token: 0x02000232 RID: 562 [Flags] public enum TerrainChangedFlags { // Token: 0x04000686 RID: 1670 Heightmap = 1, // Token: 0x04000687 RID: 1671 TreeInstances = 2, // Token: 0x04000688 RID: 1672 DelayedHeightmapUpdate = 4, // Token: 0x04000689 RID: 1673 FlushEverythingImmediately = 8, // Token: 0x0400068A RID: 1674 RemoveDirtyDetailsImmediately = 16, // Token: 0x0400068B RID: 1675 WillBeDestroyed = 256 } }