using System; namespace UnityEngine { // Token: 0x020003FD RID: 1021 public enum TextureFormat { // Token: 0x04000DF0 RID: 3568 Alpha8 = 1, // Token: 0x04000DF1 RID: 3569 ARGB4444, // Token: 0x04000DF2 RID: 3570 RGB24, // Token: 0x04000DF3 RID: 3571 RGBA32, // Token: 0x04000DF4 RID: 3572 ARGB32, // Token: 0x04000DF5 RID: 3573 RGB565 = 7, // Token: 0x04000DF6 RID: 3574 R16 = 9, // Token: 0x04000DF7 RID: 3575 DXT1, // Token: 0x04000DF8 RID: 3576 DXT5 = 12, // Token: 0x04000DF9 RID: 3577 RGBA4444, // Token: 0x04000DFA RID: 3578 BGRA32, // Token: 0x04000DFB RID: 3579 RHalf, // Token: 0x04000DFC RID: 3580 RGHalf, // Token: 0x04000DFD RID: 3581 RGBAHalf, // Token: 0x04000DFE RID: 3582 RFloat, // Token: 0x04000DFF RID: 3583 RGFloat, // Token: 0x04000E00 RID: 3584 RGBAFloat, // Token: 0x04000E01 RID: 3585 YUY2, // Token: 0x04000E02 RID: 3586 RGB9e5Float, // Token: 0x04000E03 RID: 3587 BC4 = 26, // Token: 0x04000E04 RID: 3588 BC5, // Token: 0x04000E05 RID: 3589 BC6H = 24, // Token: 0x04000E06 RID: 3590 BC7, // Token: 0x04000E07 RID: 3591 DXT1Crunched = 28, // Token: 0x04000E08 RID: 3592 DXT5Crunched, // Token: 0x04000E09 RID: 3593 PVRTC_RGB2, // Token: 0x04000E0A RID: 3594 PVRTC_RGBA2, // Token: 0x04000E0B RID: 3595 PVRTC_RGB4, // Token: 0x04000E0C RID: 3596 PVRTC_RGBA4, // Token: 0x04000E0D RID: 3597 ETC_RGB4, // Token: 0x04000E0E RID: 3598 ATC_RGB4, // Token: 0x04000E0F RID: 3599 ATC_RGBA8, // Token: 0x04000E10 RID: 3600 EAC_R = 41, // Token: 0x04000E11 RID: 3601 EAC_R_SIGNED, // Token: 0x04000E12 RID: 3602 EAC_RG, // Token: 0x04000E13 RID: 3603 EAC_RG_SIGNED, // Token: 0x04000E14 RID: 3604 ETC2_RGB, // Token: 0x04000E15 RID: 3605 ETC2_RGBA1, // Token: 0x04000E16 RID: 3606 ETC2_RGBA8, // Token: 0x04000E17 RID: 3607 ASTC_RGB_4x4, // Token: 0x04000E18 RID: 3608 ASTC_RGB_5x5, // Token: 0x04000E19 RID: 3609 ASTC_RGB_6x6, // Token: 0x04000E1A RID: 3610 ASTC_RGB_8x8, // Token: 0x04000E1B RID: 3611 ASTC_RGB_10x10, // Token: 0x04000E1C RID: 3612 ASTC_RGB_12x12, // Token: 0x04000E1D RID: 3613 ASTC_RGBA_4x4, // Token: 0x04000E1E RID: 3614 ASTC_RGBA_5x5, // Token: 0x04000E1F RID: 3615 ASTC_RGBA_6x6, // Token: 0x04000E20 RID: 3616 ASTC_RGBA_8x8, // Token: 0x04000E21 RID: 3617 ASTC_RGBA_10x10, // Token: 0x04000E22 RID: 3618 ASTC_RGBA_12x12, // Token: 0x04000E23 RID: 3619 ETC_RGB4_3DS, // Token: 0x04000E24 RID: 3620 ETC_RGBA8_3DS, // Token: 0x04000E25 RID: 3621 RG16, // Token: 0x04000E26 RID: 3622 R8 } }