using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000237 RID: 567 public sealed class Tree : Component { // Token: 0x1700092A RID: 2346 // (get) Token: 0x0600273C RID: 10044 // (set) Token: 0x0600273D RID: 10045 public extern ScriptableObject data { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } // Token: 0x1700092B RID: 2347 // (get) Token: 0x0600273E RID: 10046 public extern bool hasSpeedTreeWind { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; } } }