using System; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000230 RID: 560 [UsedByNativeCode] public struct TreeInstance { // Token: 0x04000675 RID: 1653 public Vector3 position; // Token: 0x04000676 RID: 1654 public float widthScale; // Token: 0x04000677 RID: 1655 public float heightScale; // Token: 0x04000678 RID: 1656 public float rotation; // Token: 0x04000679 RID: 1657 public Color32 color; // Token: 0x0400067A RID: 1658 public Color32 lightmapColor; // Token: 0x0400067B RID: 1659 public int prototypeIndex; // Token: 0x0400067C RID: 1660 internal float temporaryDistance; } }