using System; using System.Runtime.Serialization; namespace UnityEngine { // Token: 0x0200046C RID: 1132 [Serializable] public class UnassignedReferenceException : SystemException { // Token: 0x06003934 RID: 14644 RVA: 0x00063604 File Offset: 0x00061804 public UnassignedReferenceException() : base("A Unity Runtime error occurred!") { base.HResult = -2147467261; } // Token: 0x06003935 RID: 14645 RVA: 0x00063620 File Offset: 0x00061820 public UnassignedReferenceException(string message) : base(message) { base.HResult = -2147467261; } // Token: 0x06003936 RID: 14646 RVA: 0x00063638 File Offset: 0x00061838 public UnassignedReferenceException(string message, Exception innerException) : base(message, innerException) { base.HResult = -2147467261; } // Token: 0x06003937 RID: 14647 RVA: 0x00063650 File Offset: 0x00061850 protected UnassignedReferenceException(SerializationInfo info, StreamingContext context) : base(info, context) { } // Token: 0x0400114D RID: 4429 private const int Result = -2147467261; // Token: 0x0400114E RID: 4430 private string unityStackTrace; } }