using System; using System.Runtime.InteropServices; namespace UnityEngineInternal.Input { // Token: 0x02000394 RID: 916 [StructLayout(LayoutKind.Explicit, Size = 20)] public struct NativeInputEvent { // Token: 0x04000C41 RID: 3137 [FieldOffset(0)] public NativeInputEventType type; // Token: 0x04000C42 RID: 3138 [FieldOffset(4)] public int sizeInBytes; // Token: 0x04000C43 RID: 3139 [FieldOffset(8)] public int deviceId; // Token: 0x04000C44 RID: 3140 [FieldOffset(12)] public double time; } }