using System; using System.Runtime.InteropServices; using UnityEngine; namespace UnityEngineInternal.Input { // Token: 0x02000396 RID: 918 [StructLayout(LayoutKind.Explicit, Size = 24)] public struct NativeKeyEvent { // Token: 0x04000C49 RID: 3145 [FieldOffset(0)] public NativeInputEvent baseEvent; // Token: 0x04000C4A RID: 3146 [FieldOffset(20)] public KeyCode key; } }