using System; using System.Runtime.InteropServices; using UnityEngine; namespace UnityEngineInternal.Input { // Token: 0x02000397 RID: 919 [StructLayout(LayoutKind.Explicit, Size = 80)] public struct NativePointerEvent { // Token: 0x04000C4B RID: 3147 [FieldOffset(0)] public NativeInputEvent baseEvent; // Token: 0x04000C4C RID: 3148 [FieldOffset(20)] public int pointerId; // Token: 0x04000C4D RID: 3149 [FieldOffset(24)] public Vector3 position; // Token: 0x04000C4E RID: 3150 [FieldOffset(36)] public Vector3 delta; // Token: 0x04000C4F RID: 3151 [FieldOffset(48)] public float pressure; // Token: 0x04000C50 RID: 3152 [FieldOffset(52)] public float twist; // Token: 0x04000C51 RID: 3153 [FieldOffset(56)] public Vector2 tilt; // Token: 0x04000C52 RID: 3154 [FieldOffset(64)] public Vector3 radius; // Token: 0x04000C53 RID: 3155 [FieldOffset(76)] public int displayIndex; } }