using System; using System.Runtime.InteropServices; namespace UnityEngineInternal.Input { // Token: 0x02000399 RID: 921 [StructLayout(LayoutKind.Explicit, Size = 24)] public struct NativeTextEvent { // Token: 0x04000C58 RID: 3160 [FieldOffset(0)] public NativeInputEvent baseEvent; // Token: 0x04000C59 RID: 3161 [FieldOffset(20)] public int utf32Character; } }