using System; using System.Runtime.Serialization; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200046A RID: 1130 [RequiredByNativeCode] [Serializable] public class UnityException : SystemException { // Token: 0x0600392C RID: 14636 RVA: 0x00063554 File Offset: 0x00061754 public UnityException() : base("A Unity Runtime error occurred!") { base.HResult = -2147467261; } // Token: 0x0600392D RID: 14637 RVA: 0x00063570 File Offset: 0x00061770 public UnityException(string message) : base(message) { base.HResult = -2147467261; } // Token: 0x0600392E RID: 14638 RVA: 0x00063588 File Offset: 0x00061788 public UnityException(string message, Exception innerException) : base(message, innerException) { base.HResult = -2147467261; } // Token: 0x0600392F RID: 14639 RVA: 0x000635A0 File Offset: 0x000617A0 protected UnityException(SerializationInfo info, StreamingContext context) : base(info, context) { } // Token: 0x04001149 RID: 4425 private const int Result = -2147467261; // Token: 0x0400114A RID: 4426 private string unityStackTrace; } }