using System; namespace UnityEngine { // Token: 0x02000490 RID: 1168 public class WaitForSecondsRealtime : CustomYieldInstruction { // Token: 0x06003A7A RID: 14970 RVA: 0x00066DA8 File Offset: 0x00064FA8 public WaitForSecondsRealtime(float time) { this.waitTime = Time.realtimeSinceStartup + time; } // Token: 0x17000D53 RID: 3411 // (get) Token: 0x06003A7B RID: 14971 RVA: 0x00066DC0 File Offset: 0x00064FC0 public override bool keepWaiting { get { return Time.realtimeSinceStartup < this.waitTime; } } // Token: 0x040011AF RID: 4527 private float waitTime; } }