using System; namespace UnityEngine { // Token: 0x0200001A RID: 26 public sealed class WaitWhile : CustomYieldInstruction { // Token: 0x060001F6 RID: 502 RVA: 0x00005194 File Offset: 0x00003394 public WaitWhile(Func predicate) { this.m_Predicate = predicate; } // Token: 0x1700006C RID: 108 // (get) Token: 0x060001F7 RID: 503 RVA: 0x000051A4 File Offset: 0x000033A4 public override bool keepWaiting { get { return this.m_Predicate(); } } // Token: 0x0400002A RID: 42 private Func m_Predicate; } }