using System; namespace UnityEngine.Windows.Speech { // Token: 0x020004FC RID: 1276 public enum ConfidenceLevel { // Token: 0x0400126A RID: 4714 High, // Token: 0x0400126B RID: 4715 Medium, // Token: 0x0400126C RID: 4716 Low, // Token: 0x0400126D RID: 4717 Rejected } }