using System; namespace UnityEngine.Windows.Speech { // Token: 0x020004FE RID: 1278 public enum SpeechError { // Token: 0x04001273 RID: 4723 NoError, // Token: 0x04001274 RID: 4724 TopicLanguageNotSupported, // Token: 0x04001275 RID: 4725 GrammarLanguageMismatch, // Token: 0x04001276 RID: 4726 GrammarCompilationFailure, // Token: 0x04001277 RID: 4727 AudioQualityFailure, // Token: 0x04001278 RID: 4728 PauseLimitExceeded, // Token: 0x04001279 RID: 4729 TimeoutExceeded, // Token: 0x0400127A RID: 4730 NetworkFailure, // Token: 0x0400127B RID: 4731 MicrophoneUnavailable, // Token: 0x0400127C RID: 4732 UnknownError } }