301 lines
12 KiB
C#
301 lines
12 KiB
C#
using System;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x02000056 RID: 86
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[ExecuteInEditMode]
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[RequireComponent(typeof(Camera))]
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[AddComponentMenu("Image Effects/Bloom and Glow/BloomAndFlares (3.5, Deprecated)")]
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public class BloomAndFlares : PostEffectsBase
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{
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// Token: 0x060000D5 RID: 213 RVA: 0x00008D20 File Offset: 0x00007120
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public override bool CheckResources()
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{
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base.CheckSupport(false);
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this.screenBlend = base.CheckShaderAndCreateMaterial(this.screenBlendShader, this.screenBlend);
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this.lensFlareMaterial = base.CheckShaderAndCreateMaterial(this.lensFlareShader, this.lensFlareMaterial);
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this.vignetteMaterial = base.CheckShaderAndCreateMaterial(this.vignetteShader, this.vignetteMaterial);
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this.separableBlurMaterial = base.CheckShaderAndCreateMaterial(this.separableBlurShader, this.separableBlurMaterial);
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this.addBrightStuffBlendOneOneMaterial = base.CheckShaderAndCreateMaterial(this.addBrightStuffOneOneShader, this.addBrightStuffBlendOneOneMaterial);
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this.hollywoodFlaresMaterial = base.CheckShaderAndCreateMaterial(this.hollywoodFlaresShader, this.hollywoodFlaresMaterial);
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this.brightPassFilterMaterial = base.CheckShaderAndCreateMaterial(this.brightPassFilterShader, this.brightPassFilterMaterial);
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if (!this.isSupported)
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{
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base.ReportAutoDisable();
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}
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return this.isSupported;
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}
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// Token: 0x060000D6 RID: 214 RVA: 0x00008DF4 File Offset: 0x000071F4
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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if (!this.CheckResources())
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{
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Graphics.Blit(source, destination);
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return;
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}
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this.doHdr = false;
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if (this.hdr == HDRBloomMode.Auto)
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{
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this.doHdr = source.format == RenderTextureFormat.ARGBHalf && base.GetComponent<Camera>().allowHDR;
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}
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else
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{
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this.doHdr = this.hdr == HDRBloomMode.On;
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}
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this.doHdr = this.doHdr && this.supportHDRTextures;
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BloomScreenBlendMode bloomScreenBlendMode = this.screenBlendMode;
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if (this.doHdr)
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{
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bloomScreenBlendMode = BloomScreenBlendMode.Add;
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}
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RenderTextureFormat renderTextureFormat = ((!this.doHdr) ? RenderTextureFormat.Default : RenderTextureFormat.ARGBHalf);
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RenderTexture temporary = RenderTexture.GetTemporary(source.width / 2, source.height / 2, 0, renderTextureFormat);
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RenderTexture temporary2 = RenderTexture.GetTemporary(source.width / 4, source.height / 4, 0, renderTextureFormat);
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RenderTexture temporary3 = RenderTexture.GetTemporary(source.width / 4, source.height / 4, 0, renderTextureFormat);
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RenderTexture temporary4 = RenderTexture.GetTemporary(source.width / 4, source.height / 4, 0, renderTextureFormat);
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float num = 1f * (float)source.width / (1f * (float)source.height);
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float num2 = 0.001953125f;
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Graphics.Blit(source, temporary, this.screenBlend, 2);
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Graphics.Blit(temporary, temporary2, this.screenBlend, 2);
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RenderTexture.ReleaseTemporary(temporary);
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this.BrightFilter(this.bloomThreshold, this.useSrcAlphaAsMask, temporary2, temporary3);
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temporary2.DiscardContents();
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if (this.bloomBlurIterations < 1)
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{
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this.bloomBlurIterations = 1;
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}
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for (int i = 0; i < this.bloomBlurIterations; i++)
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{
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float num3 = (1f + (float)i * 0.5f) * this.sepBlurSpread;
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this.separableBlurMaterial.SetVector("offsets", new Vector4(0f, num3 * num2, 0f, 0f));
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RenderTexture renderTexture = ((i != 0) ? temporary2 : temporary3);
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Graphics.Blit(renderTexture, temporary4, this.separableBlurMaterial);
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renderTexture.DiscardContents();
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this.separableBlurMaterial.SetVector("offsets", new Vector4(num3 / num * num2, 0f, 0f, 0f));
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Graphics.Blit(temporary4, temporary2, this.separableBlurMaterial);
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temporary4.DiscardContents();
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}
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if (this.lensflares)
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{
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if (this.lensflareMode == LensflareStyle34.Ghosting)
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{
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this.BrightFilter(this.lensflareThreshold, 0f, temporary2, temporary4);
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temporary2.DiscardContents();
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this.Vignette(0.975f, temporary4, temporary3);
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temporary4.DiscardContents();
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this.BlendFlares(temporary3, temporary2);
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temporary3.DiscardContents();
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}
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else
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{
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this.hollywoodFlaresMaterial.SetVector("_threshold", new Vector4(this.lensflareThreshold, 1f / (1f - this.lensflareThreshold), 0f, 0f));
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this.hollywoodFlaresMaterial.SetVector("tintColor", new Vector4(this.flareColorA.r, this.flareColorA.g, this.flareColorA.b, this.flareColorA.a) * this.flareColorA.a * this.lensflareIntensity);
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Graphics.Blit(temporary4, temporary3, this.hollywoodFlaresMaterial, 2);
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temporary4.DiscardContents();
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Graphics.Blit(temporary3, temporary4, this.hollywoodFlaresMaterial, 3);
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temporary3.DiscardContents();
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this.hollywoodFlaresMaterial.SetVector("offsets", new Vector4(this.sepBlurSpread * 1f / num * num2, 0f, 0f, 0f));
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this.hollywoodFlaresMaterial.SetFloat("stretchWidth", this.hollyStretchWidth);
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Graphics.Blit(temporary4, temporary3, this.hollywoodFlaresMaterial, 1);
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temporary4.DiscardContents();
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this.hollywoodFlaresMaterial.SetFloat("stretchWidth", this.hollyStretchWidth * 2f);
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Graphics.Blit(temporary3, temporary4, this.hollywoodFlaresMaterial, 1);
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temporary3.DiscardContents();
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this.hollywoodFlaresMaterial.SetFloat("stretchWidth", this.hollyStretchWidth * 4f);
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Graphics.Blit(temporary4, temporary3, this.hollywoodFlaresMaterial, 1);
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temporary4.DiscardContents();
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if (this.lensflareMode == LensflareStyle34.Anamorphic)
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{
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for (int j = 0; j < this.hollywoodFlareBlurIterations; j++)
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{
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this.separableBlurMaterial.SetVector("offsets", new Vector4(this.hollyStretchWidth * 2f / num * num2, 0f, 0f, 0f));
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Graphics.Blit(temporary3, temporary4, this.separableBlurMaterial);
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temporary3.DiscardContents();
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this.separableBlurMaterial.SetVector("offsets", new Vector4(this.hollyStretchWidth * 2f / num * num2, 0f, 0f, 0f));
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Graphics.Blit(temporary4, temporary3, this.separableBlurMaterial);
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temporary4.DiscardContents();
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}
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this.AddTo(1f, temporary3, temporary2);
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temporary3.DiscardContents();
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}
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else
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{
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for (int k = 0; k < this.hollywoodFlareBlurIterations; k++)
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{
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this.separableBlurMaterial.SetVector("offsets", new Vector4(this.hollyStretchWidth * 2f / num * num2, 0f, 0f, 0f));
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Graphics.Blit(temporary3, temporary4, this.separableBlurMaterial);
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temporary3.DiscardContents();
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this.separableBlurMaterial.SetVector("offsets", new Vector4(this.hollyStretchWidth * 2f / num * num2, 0f, 0f, 0f));
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Graphics.Blit(temporary4, temporary3, this.separableBlurMaterial);
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temporary4.DiscardContents();
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}
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this.Vignette(1f, temporary3, temporary4);
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temporary3.DiscardContents();
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this.BlendFlares(temporary4, temporary3);
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temporary4.DiscardContents();
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this.AddTo(1f, temporary3, temporary2);
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temporary3.DiscardContents();
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}
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}
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}
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this.screenBlend.SetFloat("_Intensity", this.bloomIntensity);
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this.screenBlend.SetTexture("_ColorBuffer", source);
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Graphics.Blit(temporary2, destination, this.screenBlend, (int)bloomScreenBlendMode);
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RenderTexture.ReleaseTemporary(temporary2);
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RenderTexture.ReleaseTemporary(temporary3);
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RenderTexture.ReleaseTemporary(temporary4);
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}
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// Token: 0x060000D7 RID: 215 RVA: 0x0000942B File Offset: 0x0000782B
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private void AddTo(float intensity_, RenderTexture from, RenderTexture to)
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{
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this.addBrightStuffBlendOneOneMaterial.SetFloat("_Intensity", intensity_);
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Graphics.Blit(from, to, this.addBrightStuffBlendOneOneMaterial);
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}
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// Token: 0x060000D8 RID: 216 RVA: 0x0000944C File Offset: 0x0000784C
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private void BlendFlares(RenderTexture from, RenderTexture to)
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{
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this.lensFlareMaterial.SetVector("colorA", new Vector4(this.flareColorA.r, this.flareColorA.g, this.flareColorA.b, this.flareColorA.a) * this.lensflareIntensity);
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this.lensFlareMaterial.SetVector("colorB", new Vector4(this.flareColorB.r, this.flareColorB.g, this.flareColorB.b, this.flareColorB.a) * this.lensflareIntensity);
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this.lensFlareMaterial.SetVector("colorC", new Vector4(this.flareColorC.r, this.flareColorC.g, this.flareColorC.b, this.flareColorC.a) * this.lensflareIntensity);
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this.lensFlareMaterial.SetVector("colorD", new Vector4(this.flareColorD.r, this.flareColorD.g, this.flareColorD.b, this.flareColorD.a) * this.lensflareIntensity);
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Graphics.Blit(from, to, this.lensFlareMaterial);
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}
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// Token: 0x060000D9 RID: 217 RVA: 0x00009598 File Offset: 0x00007998
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private void BrightFilter(float thresh, float useAlphaAsMask, RenderTexture from, RenderTexture to)
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{
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if (this.doHdr)
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{
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this.brightPassFilterMaterial.SetVector("threshold", new Vector4(thresh, 1f, 0f, 0f));
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}
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else
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{
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this.brightPassFilterMaterial.SetVector("threshold", new Vector4(thresh, 1f / (1f - thresh), 0f, 0f));
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}
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this.brightPassFilterMaterial.SetFloat("useSrcAlphaAsMask", useAlphaAsMask);
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Graphics.Blit(from, to, this.brightPassFilterMaterial);
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}
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// Token: 0x060000DA RID: 218 RVA: 0x00009628 File Offset: 0x00007A28
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private void Vignette(float amount, RenderTexture from, RenderTexture to)
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{
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if (this.lensFlareVignetteMask)
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{
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this.screenBlend.SetTexture("_ColorBuffer", this.lensFlareVignetteMask);
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Graphics.Blit(from, to, this.screenBlend, 3);
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}
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else
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{
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this.vignetteMaterial.SetFloat("vignetteIntensity", amount);
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Graphics.Blit(from, to, this.vignetteMaterial);
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}
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}
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// Token: 0x040001B6 RID: 438
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public TweakMode34 tweakMode;
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// Token: 0x040001B7 RID: 439
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public BloomScreenBlendMode screenBlendMode = BloomScreenBlendMode.Add;
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// Token: 0x040001B8 RID: 440
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public HDRBloomMode hdr;
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// Token: 0x040001B9 RID: 441
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private bool doHdr;
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// Token: 0x040001BA RID: 442
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public float sepBlurSpread = 1.5f;
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// Token: 0x040001BB RID: 443
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public float useSrcAlphaAsMask = 0.5f;
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// Token: 0x040001BC RID: 444
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public float bloomIntensity = 1f;
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// Token: 0x040001BD RID: 445
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public float bloomThreshold = 0.5f;
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// Token: 0x040001BE RID: 446
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public int bloomBlurIterations = 2;
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// Token: 0x040001BF RID: 447
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public bool lensflares;
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// Token: 0x040001C0 RID: 448
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public int hollywoodFlareBlurIterations = 2;
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// Token: 0x040001C1 RID: 449
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public LensflareStyle34 lensflareMode = LensflareStyle34.Anamorphic;
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// Token: 0x040001C2 RID: 450
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public float hollyStretchWidth = 3.5f;
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// Token: 0x040001C3 RID: 451
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public float lensflareIntensity = 1f;
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// Token: 0x040001C4 RID: 452
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public float lensflareThreshold = 0.3f;
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// Token: 0x040001C5 RID: 453
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public Color flareColorA = new Color(0.4f, 0.4f, 0.8f, 0.75f);
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// Token: 0x040001C6 RID: 454
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public Color flareColorB = new Color(0.4f, 0.8f, 0.8f, 0.75f);
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// Token: 0x040001C7 RID: 455
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public Color flareColorC = new Color(0.8f, 0.4f, 0.8f, 0.75f);
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// Token: 0x040001C8 RID: 456
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public Color flareColorD = new Color(0.8f, 0.4f, 0f, 0.75f);
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// Token: 0x040001C9 RID: 457
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public Texture2D lensFlareVignetteMask;
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// Token: 0x040001CA RID: 458
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public Shader lensFlareShader;
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// Token: 0x040001CB RID: 459
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private Material lensFlareMaterial;
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// Token: 0x040001CC RID: 460
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public Shader vignetteShader;
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// Token: 0x040001CD RID: 461
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private Material vignetteMaterial;
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// Token: 0x040001CE RID: 462
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public Shader separableBlurShader;
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// Token: 0x040001CF RID: 463
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private Material separableBlurMaterial;
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// Token: 0x040001D0 RID: 464
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public Shader addBrightStuffOneOneShader;
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// Token: 0x040001D1 RID: 465
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private Material addBrightStuffBlendOneOneMaterial;
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// Token: 0x040001D2 RID: 466
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public Shader screenBlendShader;
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// Token: 0x040001D3 RID: 467
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private Material screenBlend;
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// Token: 0x040001D4 RID: 468
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public Shader hollywoodFlaresShader;
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// Token: 0x040001D5 RID: 469
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private Material hollywoodFlaresMaterial;
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// Token: 0x040001D6 RID: 470
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public Shader brightPassFilterShader;
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// Token: 0x040001D7 RID: 471
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private Material brightPassFilterMaterial;
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}
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}
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