109 lines
2.8 KiB
C#
109 lines
2.8 KiB
C#
using System;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x0200005A RID: 90
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Blur/Blur")]
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public class Blur : MonoBehaviour
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{
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// Token: 0x17000052 RID: 82
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// (get) Token: 0x060000E0 RID: 224 RVA: 0x000098E4 File Offset: 0x00007CE4
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protected Material material
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{
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get
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{
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if (Blur.m_Material == null)
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{
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Blur.m_Material = new Material(this.blurShader);
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Blur.m_Material.hideFlags = HideFlags.DontSave;
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}
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return Blur.m_Material;
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}
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}
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// Token: 0x060000E1 RID: 225 RVA: 0x00009917 File Offset: 0x00007D17
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protected void OnDisable()
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{
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if (Blur.m_Material)
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{
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global::UnityEngine.Object.DestroyImmediate(Blur.m_Material);
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}
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}
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// Token: 0x060000E2 RID: 226 RVA: 0x00009934 File Offset: 0x00007D34
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protected void Start()
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{
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if (!SystemInfo.supportsImageEffects)
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{
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base.enabled = false;
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return;
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}
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if (!this.blurShader || !this.material.shader.isSupported)
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{
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base.enabled = false;
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return;
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}
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}
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// Token: 0x060000E3 RID: 227 RVA: 0x00009980 File Offset: 0x00007D80
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public void FourTapCone(RenderTexture source, RenderTexture dest, int iteration)
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{
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float num = 0.5f + (float)iteration * this.blurSpread;
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Graphics.BlitMultiTap(source, dest, this.material, new Vector2[]
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{
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new Vector2(-num, -num),
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new Vector2(-num, num),
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new Vector2(num, num),
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new Vector2(num, -num)
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});
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}
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// Token: 0x060000E4 RID: 228 RVA: 0x00009A00 File Offset: 0x00007E00
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private void DownSample4x(RenderTexture source, RenderTexture dest)
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{
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float num = 1f;
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Graphics.BlitMultiTap(source, dest, this.material, new Vector2[]
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{
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new Vector2(-num, -num),
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new Vector2(-num, num),
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new Vector2(num, num),
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new Vector2(num, -num)
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});
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}
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// Token: 0x060000E5 RID: 229 RVA: 0x00009A78 File Offset: 0x00007E78
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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int num = source.width / 4;
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int num2 = source.height / 4;
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RenderTexture renderTexture = RenderTexture.GetTemporary(num, num2, 0);
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this.DownSample4x(source, renderTexture);
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for (int i = 0; i < this.iterations; i++)
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{
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RenderTexture temporary = RenderTexture.GetTemporary(num, num2, 0);
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this.FourTapCone(renderTexture, temporary, i);
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RenderTexture.ReleaseTemporary(renderTexture);
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renderTexture = temporary;
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}
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Graphics.Blit(renderTexture, destination);
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RenderTexture.ReleaseTemporary(renderTexture);
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}
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// Token: 0x040001E6 RID: 486
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[Range(0f, 10f)]
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public int iterations = 3;
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// Token: 0x040001E7 RID: 487
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[Range(0f, 1f)]
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public float blurSpread = 0.6f;
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// Token: 0x040001E8 RID: 488
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public Shader blurShader;
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// Token: 0x040001E9 RID: 489
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private static Material m_Material;
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}
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}
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