Files
2026-06-04 11:42:34 +02:00

122 lines
3.6 KiB
C#

using System;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x0200006E RID: 110
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Edge Detection/Edge Detection")]
public class EdgeDetection : PostEffectsBase
{
// Token: 0x06000133 RID: 307 RVA: 0x0000DFA0 File Offset: 0x0000C3A0
public override bool CheckResources()
{
base.CheckSupport(true);
this.edgeDetectMaterial = base.CheckShaderAndCreateMaterial(this.edgeDetectShader, this.edgeDetectMaterial);
if (this.mode != this.oldMode)
{
this.SetCameraFlag();
}
this.oldMode = this.mode;
if (!this.isSupported)
{
base.ReportAutoDisable();
}
return this.isSupported;
}
// Token: 0x06000134 RID: 308 RVA: 0x0000E007 File Offset: 0x0000C407
private new void Start()
{
this.oldMode = this.mode;
}
// Token: 0x06000135 RID: 309 RVA: 0x0000E018 File Offset: 0x0000C418
private void SetCameraFlag()
{
if (this.mode == EdgeDetection.EdgeDetectMode.SobelDepth || this.mode == EdgeDetection.EdgeDetectMode.SobelDepthThin)
{
base.GetComponent<Camera>().depthTextureMode |= DepthTextureMode.Depth;
}
else if (this.mode == EdgeDetection.EdgeDetectMode.TriangleDepthNormals || this.mode == EdgeDetection.EdgeDetectMode.RobertsCrossDepthNormals)
{
base.GetComponent<Camera>().depthTextureMode |= DepthTextureMode.DepthNormals;
}
}
// Token: 0x06000136 RID: 310 RVA: 0x0000E07F File Offset: 0x0000C47F
private void OnEnable()
{
this.SetCameraFlag();
}
// Token: 0x06000137 RID: 311 RVA: 0x0000E088 File Offset: 0x0000C488
[ImageEffectOpaque]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
if (!this.CheckResources())
{
Graphics.Blit(source, destination);
return;
}
Vector2 vector = new Vector2(this.sensitivityDepth, this.sensitivityNormals);
this.edgeDetectMaterial.SetVector("_Sensitivity", new Vector4(vector.x, vector.y, 1f, vector.y));
this.edgeDetectMaterial.SetFloat("_BgFade", this.edgesOnly);
this.edgeDetectMaterial.SetFloat("_SampleDistance", this.sampleDist);
this.edgeDetectMaterial.SetVector("_BgColor", this.edgesOnlyBgColor);
this.edgeDetectMaterial.SetFloat("_Exponent", this.edgeExp);
this.edgeDetectMaterial.SetFloat("_Threshold", this.lumThreshold);
Graphics.Blit(source, destination, this.edgeDetectMaterial, (int)this.mode);
}
// Token: 0x040002B0 RID: 688
public EdgeDetection.EdgeDetectMode mode = EdgeDetection.EdgeDetectMode.SobelDepthThin;
// Token: 0x040002B1 RID: 689
public float sensitivityDepth = 1f;
// Token: 0x040002B2 RID: 690
public float sensitivityNormals = 1f;
// Token: 0x040002B3 RID: 691
public float lumThreshold = 0.2f;
// Token: 0x040002B4 RID: 692
public float edgeExp = 1f;
// Token: 0x040002B5 RID: 693
public float sampleDist = 1f;
// Token: 0x040002B6 RID: 694
public float edgesOnly;
// Token: 0x040002B7 RID: 695
public Color edgesOnlyBgColor = Color.white;
// Token: 0x040002B8 RID: 696
public Shader edgeDetectShader;
// Token: 0x040002B9 RID: 697
private Material edgeDetectMaterial;
// Token: 0x040002BA RID: 698
private EdgeDetection.EdgeDetectMode oldMode = EdgeDetection.EdgeDetectMode.SobelDepthThin;
// Token: 0x0200006F RID: 111
public enum EdgeDetectMode
{
// Token: 0x040002BC RID: 700
TriangleDepthNormals,
// Token: 0x040002BD RID: 701
RobertsCrossDepthNormals,
// Token: 0x040002BE RID: 702
SobelDepth,
// Token: 0x040002BF RID: 703
SobelDepthThin,
// Token: 0x040002C0 RID: 704
TriangleLuminance
}
}
}