Files
2026-06-04 11:42:34 +02:00

49 lines
1.2 KiB
C#

using System;
namespace ExitGames.Client.Photon.LoadBalancing
{
// Token: 0x02000505 RID: 1285
public enum CCNBAFJLBCH
{
// Token: 0x04001DD9 RID: 7641
PeerCreated,
// Token: 0x04001DDA RID: 7642
Authenticating,
// Token: 0x04001DDB RID: 7643
Authenticated,
// Token: 0x04001DDC RID: 7644
JoinedLobby,
// Token: 0x04001DDD RID: 7645
DisconnectingFromMasterserver,
// Token: 0x04001DDE RID: 7646
ConnectingToGameserver,
// Token: 0x04001DDF RID: 7647
ConnectedToGameserver,
// Token: 0x04001DE0 RID: 7648
Joining,
// Token: 0x04001DE1 RID: 7649
Joined,
// Token: 0x04001DE2 RID: 7650
Leaving,
// Token: 0x04001DE3 RID: 7651
DisconnectingFromGameserver,
// Token: 0x04001DE4 RID: 7652
ConnectingToMasterserver,
// Token: 0x04001DE5 RID: 7653
Disconnecting,
// Token: 0x04001DE6 RID: 7654
Disconnected,
// Token: 0x04001DE7 RID: 7655
ConnectedToMasterserver,
// Token: 0x04001DE8 RID: 7656
[Obsolete("Renamed to ConnectedToMasterserver.")]
ConnectedToMaster = 14,
// Token: 0x04001DE9 RID: 7657
ConnectingToNameServer,
// Token: 0x04001DEA RID: 7658
ConnectedToNameServer,
// Token: 0x04001DEB RID: 7659
DisconnectingFromNameServer
}
}