35 lines
989 B
C#
35 lines
989 B
C#
using System;
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using UnityEngine;
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// Token: 0x0200122B RID: 4651
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public abstract class PrefabSpawner<T> : Spawner where T : Component
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{
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// Token: 0x06027F09 RID: 163593 RVA: 0x00B1F3C8 File Offset: 0x00B1D5C8
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protected override bool AFMFBONFMDO()
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{
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if (this.prefab == null)
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{
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Debug.LogWarning("PrefabSpawner.TrySpawn(): Prefab is null.");
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return false;
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}
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this.FCDPFLMFDBC = global::UnityEngine.Object.Instantiate<T>(this.prefab, base.transform, false);
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this.FCDPFLMFDBC.transform.localPosition = Vector3.zero;
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this.FCDPFLMFDBC.transform.localRotation = Quaternion.identity;
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this.FCDPFLMFDBC.transform.localScale = Vector3.one;
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this.FCDPFLMFDBC.gameObject.hideFlags = HideFlags.NotEditable;
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return true;
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}
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// Token: 0x06027F0A RID: 163594 RVA: 0x00B1F478 File Offset: 0x00B1D678
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protected override void DMODLLAELMG()
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{
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}
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// Token: 0x040063A9 RID: 25513
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[SerializeField]
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private T prefab;
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// Token: 0x040063AA RID: 25514
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protected T FCDPFLMFDBC;
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}
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