18 lines
328 B
C#
18 lines
328 B
C#
using System;
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using UnityEngine;
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namespace RecRoom.Core.Encounters
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{
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// Token: 0x020009AF RID: 2479
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[Serializable]
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public struct RandomlyEnabledGameEncounterDesc
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{
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// Token: 0x040033FC RID: 13308
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public GameEncounter Encounter;
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// Token: 0x040033FD RID: 13309
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[Range(0f, 1f)]
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public float EnabledChance;
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}
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}
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