Files
2026-06-04 11:42:34 +02:00

29 lines
632 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace RecRoom.Core.StaticBatching
{
// Token: 0x0200115C RID: 4444
public class StaticBatchManager : MonoBehaviour
{
// Token: 0x04005FE0 RID: 24544
public float SpacePartitionCubeSize = 10f;
// Token: 0x04005FE1 RID: 24545
public bool ForceLOD0;
// Token: 0x04005FE2 RID: 24546
[HideInInspector]
public List<MeshRenderer> originalAssets;
// Token: 0x04005FE3 RID: 24547
[HideInInspector]
public List<LODGroup> originalLodGroups;
// Token: 0x04005FE4 RID: 24548
[HideInInspector]
public List<GameObject> staticBatches;
}
}