15 lines
308 B
C#
15 lines
308 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RecRoom.Core.StaticBatching
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{
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// Token: 0x0200115D RID: 4445
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public class StaticBatchMeshData : ScriptableObject
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{
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// Token: 0x04005FE5 RID: 24549
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[HideInInspector]
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public List<Mesh> SubMeshes = new List<Mesh>();
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}
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}
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