31 lines
668 B
C#
31 lines
668 B
C#
using System;
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using UnityEngine;
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// Token: 0x02000ECA RID: 3786
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public abstract class SingletonMonoBehaviourBase : MonoBehaviour, DPIALJIPMPA
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{
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// Token: 0x17000E5D RID: 3677
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// (get) Token: 0x0601F603 RID: 128515 RVA: 0x0088C7BC File Offset: 0x0088A9BC
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public virtual JFMDOPIFIOB MPGPJCKNGEA
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{
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get
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{
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return this.gameRestartBehavior;
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}
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}
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// Token: 0x17000E5E RID: 3678
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// (get) Token: 0x0601F604 RID: 128516 RVA: 0x0088C7C4 File Offset: 0x0088A9C4
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public GameObject JFCOFBFGGFL
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{
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get
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{
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return base.gameObject;
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}
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}
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// Token: 0x04005142 RID: 20802
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[SerializeField]
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private JFMDOPIFIOB gameRestartBehavior = JFMDOPIFIOB.DestroyOld;
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}
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