Files
2026-06-04 11:42:34 +02:00

68 lines
1.9 KiB
C#

using System;
namespace Poly2Tri
{
// Token: 0x02000002 RID: 2
public static class P2T
{
// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
public static void Triangulate(PolygonSet ps)
{
TriangulationContext triangulationContext = P2T.CreateContext(P2T._defaultAlgorithm);
foreach (Polygon polygon in ps.Polygons)
{
triangulationContext.PrepareTriangulation(polygon);
P2T.Triangulate(triangulationContext);
triangulationContext.Clear();
}
}
// Token: 0x06000002 RID: 2 RVA: 0x000020B4 File Offset: 0x000002B4
public static void Triangulate(Polygon p)
{
P2T.Triangulate(P2T._defaultAlgorithm, p);
}
// Token: 0x06000003 RID: 3 RVA: 0x000020B4 File Offset: 0x000002B4
public static void Triangulate(ConstrainedPointSet cps)
{
P2T.Triangulate(P2T._defaultAlgorithm, cps);
}
// Token: 0x06000004 RID: 4 RVA: 0x000020B4 File Offset: 0x000002B4
public static void Triangulate(PointSet ps)
{
P2T.Triangulate(P2T._defaultAlgorithm, ps);
}
// Token: 0x06000005 RID: 5 RVA: 0x000020C1 File Offset: 0x000002C1
public static TriangulationContext CreateContext(TriangulationAlgorithm algorithm)
{
return new DTSweepContext();
}
// Token: 0x06000006 RID: 6 RVA: 0x000020CA File Offset: 0x000002CA
public static void Triangulate(TriangulationAlgorithm algorithm, Triangulatable t)
{
TriangulationContext triangulationContext = P2T.CreateContext(algorithm);
triangulationContext.PrepareTriangulation(t);
P2T.Triangulate(triangulationContext);
}
// Token: 0x06000007 RID: 7 RVA: 0x000020E0 File Offset: 0x000002E0
public static void Triangulate(TriangulationContext tcx)
{
TriangulationAlgorithm algorithm = tcx.Algorithm;
DTSweep.Triangulate((DTSweepContext)tcx);
}
// Token: 0x06000008 RID: 8 RVA: 0x00002101 File Offset: 0x00000301
public static void Warmup()
{
}
// Token: 0x04000001 RID: 1
private static TriangulationAlgorithm _defaultAlgorithm;
}
}