Files
2026-06-04 11:42:34 +02:00

50 lines
980 B
C#

using System;
using ProBuilder2.Common;
using UnityEngine;
// Token: 0x02000011 RID: 17
[DisallowMultipleComponent]
[AddComponentMenu("")]
public class pb_Entity : MonoBehaviour
{
// Token: 0x1700000E RID: 14
// (get) Token: 0x06000090 RID: 144 RVA: 0x0000F38E File Offset: 0x0000D78E
public EntityType entityType
{
get
{
return this._entityType;
}
}
// Token: 0x06000091 RID: 145 RVA: 0x0000F398 File Offset: 0x0000D798
public void Awake()
{
MeshRenderer component = base.GetComponent<MeshRenderer>();
if (!component)
{
return;
}
switch (this.entityType)
{
case EntityType.Trigger:
component.enabled = false;
break;
case EntityType.Collider:
component.enabled = false;
break;
}
}
// Token: 0x06000092 RID: 146 RVA: 0x0000F3FC File Offset: 0x0000D7FC
public void SetEntity(EntityType t)
{
this._entityType = t;
}
// Token: 0x0400009D RID: 157
[SerializeField]
[HideInInspector]
private EntityType _entityType;
}