50 lines
980 B
C#
50 lines
980 B
C#
using System;
|
|
using ProBuilder2.Common;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x02000011 RID: 17
|
|
[DisallowMultipleComponent]
|
|
[AddComponentMenu("")]
|
|
public class pb_Entity : MonoBehaviour
|
|
{
|
|
// Token: 0x1700000E RID: 14
|
|
// (get) Token: 0x06000090 RID: 144 RVA: 0x0000F38E File Offset: 0x0000D78E
|
|
public EntityType entityType
|
|
{
|
|
get
|
|
{
|
|
return this._entityType;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000091 RID: 145 RVA: 0x0000F398 File Offset: 0x0000D798
|
|
public void Awake()
|
|
{
|
|
MeshRenderer component = base.GetComponent<MeshRenderer>();
|
|
if (!component)
|
|
{
|
|
return;
|
|
}
|
|
switch (this.entityType)
|
|
{
|
|
case EntityType.Trigger:
|
|
component.enabled = false;
|
|
break;
|
|
case EntityType.Collider:
|
|
component.enabled = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000092 RID: 146 RVA: 0x0000F3FC File Offset: 0x0000D7FC
|
|
public void SetEntity(EntityType t)
|
|
{
|
|
this._entityType = t;
|
|
}
|
|
|
|
// Token: 0x0400009D RID: 157
|
|
[SerializeField]
|
|
[HideInInspector]
|
|
private EntityType _entityType;
|
|
}
|