16 lines
278 B
C#
16 lines
278 B
C#
using System;
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namespace UnityEngine.Networking
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{
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// Token: 0x02000076 RID: 118
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public enum ChannelOption
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{
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// Token: 0x04000274 RID: 628
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MaxPendingBuffers = 1,
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// Token: 0x04000275 RID: 629
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AllowFragmentation,
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// Token: 0x04000276 RID: 630
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MaxPacketSize
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}
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}
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