91 lines
2.1 KiB
C#
91 lines
2.1 KiB
C#
using System;
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namespace UnityEngine.Networking
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{
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// Token: 0x02000003 RID: 3
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internal struct ChannelPacket
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{
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// Token: 0x0600001E RID: 30 RVA: 0x00002A98 File Offset: 0x00000C98
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public ChannelPacket(int packetSize, bool isReliable)
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{
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this.m_Position = 0;
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this.m_Buffer = new byte[packetSize];
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this.m_IsReliable = isReliable;
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}
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// Token: 0x0600001F RID: 31 RVA: 0x00002AB5 File Offset: 0x00000CB5
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public void Reset()
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{
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this.m_Position = 0;
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}
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// Token: 0x06000020 RID: 32 RVA: 0x00002AC0 File Offset: 0x00000CC0
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public bool IsEmpty()
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{
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return this.m_Position == 0;
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}
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// Token: 0x06000021 RID: 33 RVA: 0x00002ADE File Offset: 0x00000CDE
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public void Write(byte[] bytes, int numBytes)
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{
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Array.Copy(bytes, 0, this.m_Buffer, this.m_Position, numBytes);
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this.m_Position += numBytes;
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}
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// Token: 0x06000022 RID: 34 RVA: 0x00002B04 File Offset: 0x00000D04
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public bool HasSpace(int numBytes)
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{
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return this.m_Position + numBytes <= this.m_Buffer.Length;
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}
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// Token: 0x06000023 RID: 35 RVA: 0x00002B30 File Offset: 0x00000D30
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public bool SendToTransport(NetworkConnection conn, int channelId)
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{
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bool flag = true;
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byte b;
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if (!conn.TransportSend(this.m_Buffer, (int)((ushort)this.m_Position), channelId, out b))
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{
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if (!this.m_IsReliable || b != 4)
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{
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if (LogFilter.logError)
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{
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Debug.LogError(string.Concat(new object[] { "Failed to send internal buffer channel:", channelId, " bytesToSend:", this.m_Position }));
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}
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flag = false;
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}
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}
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if (b != 0)
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{
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if (this.m_IsReliable && b == 4)
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{
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return false;
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}
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if (LogFilter.logError)
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{
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Debug.LogError(string.Concat(new object[]
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{
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"Send Error: ",
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(NetworkError)b,
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" channel:",
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channelId,
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" bytesToSend:",
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this.m_Position
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}));
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}
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flag = false;
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}
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this.m_Position = 0;
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return flag;
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}
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// Token: 0x0400001F RID: 31
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private int m_Position;
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// Token: 0x04000020 RID: 32
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private byte[] m_Buffer;
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// Token: 0x04000021 RID: 33
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private bool m_IsReliable;
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}
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}
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