28 lines
661 B
C#
28 lines
661 B
C#
using System;
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using System.Net.Sockets;
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namespace UnityEngine.Networking
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{
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// Token: 0x02000011 RID: 17
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internal static class DotNetCompatibility
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{
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// Token: 0x06000070 RID: 112 RVA: 0x00004C7C File Offset: 0x00002E7C
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internal static string GetMethodName(this Delegate func)
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{
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return func.Method.Name;
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}
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// Token: 0x06000071 RID: 113 RVA: 0x00004C9C File Offset: 0x00002E9C
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internal static Type GetBaseType(this Type type)
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{
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return type.BaseType;
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}
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// Token: 0x06000072 RID: 114 RVA: 0x00004CB8 File Offset: 0x00002EB8
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internal static string GetErrorCode(this SocketException e)
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{
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return e.ErrorCode.ToString();
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}
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}
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}
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