Files
2026-06-04 11:42:34 +02:00

40 lines
932 B
C#

using System;
namespace UnityEngine.Networking.NetworkSystem
{
// Token: 0x0200001F RID: 31
public class AddPlayerMessage : MessageBase
{
// Token: 0x060000AC RID: 172 RVA: 0x00007F88 File Offset: 0x00006188
public override void Deserialize(NetworkReader reader)
{
this.playerControllerId = (short)reader.ReadUInt16();
this.msgData = reader.ReadBytesAndSize();
if (this.msgData == null)
{
this.msgSize = 0;
}
else
{
this.msgSize = this.msgData.Length;
}
}
// Token: 0x060000AD RID: 173 RVA: 0x00007FD8 File Offset: 0x000061D8
public override void Serialize(NetworkWriter writer)
{
writer.Write((ushort)this.playerControllerId);
writer.WriteBytesAndSize(this.msgData, this.msgSize);
}
// Token: 0x04000070 RID: 112
public short playerControllerId;
// Token: 0x04000071 RID: 113
public int msgSize;
// Token: 0x04000072 RID: 114
public byte[] msgData;
}
}