40 lines
932 B
C#
40 lines
932 B
C#
using System;
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namespace UnityEngine.Networking.NetworkSystem
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{
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// Token: 0x0200001F RID: 31
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public class AddPlayerMessage : MessageBase
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{
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// Token: 0x060000AC RID: 172 RVA: 0x00007F88 File Offset: 0x00006188
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public override void Deserialize(NetworkReader reader)
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{
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this.playerControllerId = (short)reader.ReadUInt16();
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this.msgData = reader.ReadBytesAndSize();
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if (this.msgData == null)
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{
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this.msgSize = 0;
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}
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else
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{
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this.msgSize = this.msgData.Length;
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}
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}
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// Token: 0x060000AD RID: 173 RVA: 0x00007FD8 File Offset: 0x000061D8
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write((ushort)this.playerControllerId);
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writer.WriteBytesAndSize(this.msgData, this.msgSize);
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}
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// Token: 0x04000070 RID: 112
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public short playerControllerId;
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// Token: 0x04000071 RID: 113
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public int msgSize;
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// Token: 0x04000072 RID: 114
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public byte[] msgData;
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}
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}
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