29 lines
713 B
C#
29 lines
713 B
C#
using System;
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namespace UnityEngine.Networking.NetworkSystem
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{
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// Token: 0x0200002F RID: 47
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internal class AnimationTriggerMessage : MessageBase
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{
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// Token: 0x060000DA RID: 218 RVA: 0x0000871A File Offset: 0x0000691A
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public override void Deserialize(NetworkReader reader)
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{
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this.netId = reader.ReadNetworkId();
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this.hash = (int)reader.ReadPackedUInt32();
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}
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// Token: 0x060000DB RID: 219 RVA: 0x00008735 File Offset: 0x00006935
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write(this.netId);
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writer.WritePackedUInt32((uint)this.hash);
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}
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// Token: 0x0400009F RID: 159
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public NetworkInstanceId netId;
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// Token: 0x040000A0 RID: 160
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public int hash;
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}
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}
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