24 lines
563 B
C#
24 lines
563 B
C#
using System;
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namespace UnityEngine.Networking.NetworkSystem
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{
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// Token: 0x0200001C RID: 28
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public class ErrorMessage : MessageBase
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{
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// Token: 0x060000A7 RID: 167 RVA: 0x00007F50 File Offset: 0x00006150
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public override void Deserialize(NetworkReader reader)
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{
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this.errorCode = (int)reader.ReadUInt16();
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}
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// Token: 0x060000A8 RID: 168 RVA: 0x00007F5F File Offset: 0x0000615F
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public override void Serialize(NetworkWriter writer)
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{
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writer.Write((ushort)this.errorCode);
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}
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// Token: 0x0400006F RID: 111
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public int errorCode;
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}
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}
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