Files
2026-06-04 11:42:34 +02:00

43 lines
1.2 KiB
C#

using System;
namespace UnityEngine.Networking.NetworkSystem
{
// Token: 0x02000025 RID: 37
public class ReconnectMessage : MessageBase
{
// Token: 0x060000BC RID: 188 RVA: 0x00008334 File Offset: 0x00006534
public override void Deserialize(NetworkReader reader)
{
this.oldConnectionId = (int)reader.ReadPackedUInt32();
this.playerControllerId = (short)reader.ReadPackedUInt32();
this.netId = reader.ReadNetworkId();
this.msgData = reader.ReadBytesAndSize();
this.msgSize = this.msgData.Length;
}
// Token: 0x060000BD RID: 189 RVA: 0x00008381 File Offset: 0x00006581
public override void Serialize(NetworkWriter writer)
{
writer.WritePackedUInt32((uint)this.oldConnectionId);
writer.WritePackedUInt32((uint)this.playerControllerId);
writer.Write(this.netId);
writer.WriteBytesAndSize(this.msgData, this.msgSize);
}
// Token: 0x04000081 RID: 129
public int oldConnectionId;
// Token: 0x04000082 RID: 130
public short playerControllerId;
// Token: 0x04000083 RID: 131
public NetworkInstanceId netId;
// Token: 0x04000084 RID: 132
public int msgSize;
// Token: 0x04000085 RID: 133
public byte[] msgData;
}
}