27 lines
824 B
C#
27 lines
824 B
C#
using System;
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namespace UnityEngine.EventSystems
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{
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// Token: 0x02000020 RID: 32
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public class AxisEventData : BaseEventData
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{
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// Token: 0x0600008E RID: 142 RVA: 0x00003694 File Offset: 0x00001A94
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public AxisEventData(EventSystem eventSystem)
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: base(eventSystem)
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{
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this.moveVector = Vector2.zero;
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this.moveDir = MoveDirection.None;
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}
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// Token: 0x1700001F RID: 31
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// (get) Token: 0x0600008F RID: 143 RVA: 0x000036B0 File Offset: 0x00001AB0
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// (set) Token: 0x06000090 RID: 144 RVA: 0x000036CA File Offset: 0x00001ACA
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public Vector2 moveVector { get; set; }
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// Token: 0x17000020 RID: 32
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// (get) Token: 0x06000091 RID: 145 RVA: 0x000036D4 File Offset: 0x00001AD4
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// (set) Token: 0x06000092 RID: 146 RVA: 0x000036EE File Offset: 0x00001AEE
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public MoveDirection moveDir { get; set; }
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}
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}
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