142 lines
3.8 KiB
C#
142 lines
3.8 KiB
C#
using System;
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using System.Collections.Generic;
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namespace UnityEngine.Animations
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{
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// Token: 0x02000213 RID: 531
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public interface IAnimatorControllerPlayable
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{
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// Token: 0x0600259D RID: 9629
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float GetFloat(string name);
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// Token: 0x0600259E RID: 9630
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float GetFloat(int id);
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// Token: 0x0600259F RID: 9631
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void SetFloat(string name, float value);
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// Token: 0x060025A0 RID: 9632
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void SetFloat(int id, float value);
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// Token: 0x060025A1 RID: 9633
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bool GetBool(string name);
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// Token: 0x060025A2 RID: 9634
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bool GetBool(int id);
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// Token: 0x060025A3 RID: 9635
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void SetBool(string name, bool value);
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// Token: 0x060025A4 RID: 9636
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void SetBool(int id, bool value);
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// Token: 0x060025A5 RID: 9637
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int GetInteger(string name);
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// Token: 0x060025A6 RID: 9638
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int GetInteger(int id);
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// Token: 0x060025A7 RID: 9639
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void SetInteger(string name, int value);
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// Token: 0x060025A8 RID: 9640
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void SetInteger(int id, int value);
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// Token: 0x060025A9 RID: 9641
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void SetTrigger(string name);
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// Token: 0x060025AA RID: 9642
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void SetTrigger(int id);
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// Token: 0x060025AB RID: 9643
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void ResetTrigger(string name);
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// Token: 0x060025AC RID: 9644
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void ResetTrigger(int id);
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// Token: 0x060025AD RID: 9645
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bool IsParameterControlledByCurve(string name);
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// Token: 0x060025AE RID: 9646
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bool IsParameterControlledByCurve(int id);
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// Token: 0x060025AF RID: 9647
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int GetLayerCount();
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// Token: 0x060025B0 RID: 9648
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string GetLayerName(int layerIndex);
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// Token: 0x060025B1 RID: 9649
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int GetLayerIndex(string layerName);
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// Token: 0x060025B2 RID: 9650
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float GetLayerWeight(int layerIndex);
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// Token: 0x060025B3 RID: 9651
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void SetLayerWeight(int layerIndex, float weight);
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// Token: 0x060025B4 RID: 9652
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AnimatorStateInfo GetCurrentAnimatorStateInfo(int layerIndex);
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// Token: 0x060025B5 RID: 9653
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AnimatorStateInfo GetNextAnimatorStateInfo(int layerIndex);
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// Token: 0x060025B6 RID: 9654
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AnimatorTransitionInfo GetAnimatorTransitionInfo(int layerIndex);
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// Token: 0x060025B7 RID: 9655
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AnimatorClipInfo[] GetCurrentAnimatorClipInfo(int layerIndex);
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// Token: 0x060025B8 RID: 9656
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AnimatorClipInfo[] GetNextAnimatorClipInfo(int layerIndex);
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// Token: 0x060025B9 RID: 9657
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int GetCurrentAnimatorClipInfoCount(int layerIndex);
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// Token: 0x060025BA RID: 9658
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void GetCurrentAnimatorClipInfo(int layerIndex, List<AnimatorClipInfo> clips);
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// Token: 0x060025BB RID: 9659
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int GetNextAnimatorClipInfoCount(int layerIndex);
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// Token: 0x060025BC RID: 9660
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void GetNextAnimatorClipInfo(int layerIndex, List<AnimatorClipInfo> clips);
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// Token: 0x060025BD RID: 9661
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bool IsInTransition(int layerIndex);
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// Token: 0x060025BE RID: 9662
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int GetParameterCount();
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// Token: 0x060025BF RID: 9663
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AnimatorControllerParameter GetParameter(int index);
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// Token: 0x060025C0 RID: 9664
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void CrossFadeInFixedTime(string stateName, float transitionDuration, int layer, float fixedTime);
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// Token: 0x060025C1 RID: 9665
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void CrossFadeInFixedTime(int stateNameHash, float transitionDuration, int layer, float fixedTime);
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// Token: 0x060025C2 RID: 9666
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void CrossFade(string stateName, float transitionDuration, int layer, float normalizedTime);
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// Token: 0x060025C3 RID: 9667
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void CrossFade(int stateNameHash, float transitionDuration, int layer, float normalizedTime);
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// Token: 0x060025C4 RID: 9668
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void PlayInFixedTime(string stateName, int layer, float fixedTime);
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// Token: 0x060025C5 RID: 9669
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void PlayInFixedTime(int stateNameHash, int layer, float fixedTime);
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// Token: 0x060025C6 RID: 9670
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void Play(string stateName, int layer, float normalizedTime);
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// Token: 0x060025C7 RID: 9671
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void Play(int stateNameHash, int layer, float normalizedTime);
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// Token: 0x060025C8 RID: 9672
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bool HasState(int layerIndex, int stateID);
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}
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}
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