Files
2026-06-04 11:42:34 +02:00

37 lines
1.2 KiB
C#

using System;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000225 RID: 549
public sealed class AvatarBuilder
{
// Token: 0x06002621 RID: 9761 RVA: 0x0002BBAC File Offset: 0x00029DAC
public static Avatar BuildHumanAvatar(GameObject go, HumanDescription humanDescription)
{
if (go == null)
{
throw new NullReferenceException();
}
return AvatarBuilder.BuildHumanAvatarMono(go, humanDescription);
}
// Token: 0x06002622 RID: 9762 RVA: 0x0002BBDC File Offset: 0x00029DDC
private static Avatar BuildHumanAvatarMono(GameObject go, HumanDescription monoHumanDescription)
{
return AvatarBuilder.INTERNAL_CALL_BuildHumanAvatarMono(go, ref monoHumanDescription);
}
// Token: 0x06002623 RID: 9763
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Avatar INTERNAL_CALL_BuildHumanAvatarMono(GameObject go, ref HumanDescription monoHumanDescription);
// Token: 0x06002624 RID: 9764
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern Avatar BuildGenericAvatar(GameObject go, string rootMotionTransformName);
}
}