Files
2026-06-04 11:42:34 +02:00

41 lines
1.0 KiB
C#

using System;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x020003BD RID: 957
[AttributeUsage(AttributeTargets.Method, AllowMultiple = true)]
[RequiredByNativeCode]
public sealed class ContextMenu : Attribute
{
// Token: 0x060037BD RID: 14269 RVA: 0x0005EF1C File Offset: 0x0005D11C
public ContextMenu(string itemName)
: this(itemName, false)
{
}
// Token: 0x060037BE RID: 14270 RVA: 0x0005EF28 File Offset: 0x0005D128
public ContextMenu(string itemName, bool isValidateFunction)
: this(itemName, isValidateFunction, 1000000)
{
}
// Token: 0x060037BF RID: 14271 RVA: 0x0005EF38 File Offset: 0x0005D138
public ContextMenu(string itemName, bool isValidateFunction, int priority)
{
this.menuItem = itemName;
this.validate = isValidateFunction;
this.priority = priority;
}
// Token: 0x04000CA9 RID: 3241
public readonly string menuItem;
// Token: 0x04000CAA RID: 3242
public readonly bool validate;
// Token: 0x04000CAB RID: 3243
public readonly int priority;
}
}