34 lines
771 B
C#
34 lines
771 B
C#
using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x0200001C RID: 28
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[RequiredByNativeCode]
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[StructLayout(LayoutKind.Sequential)]
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public sealed class Coroutine : YieldInstruction
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{
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// Token: 0x060001FA RID: 506 RVA: 0x000051F8 File Offset: 0x000033F8
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private Coroutine()
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{
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}
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// Token: 0x060001FB RID: 507
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[ThreadAndSerializationSafe]
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern void ReleaseCoroutine();
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// Token: 0x060001FC RID: 508 RVA: 0x00005204 File Offset: 0x00003404
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~Coroutine()
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{
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this.ReleaseCoroutine();
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}
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// Token: 0x0400002C RID: 44
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internal IntPtr m_Ptr;
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}
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}
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