Files
Dec2017-Script-Dump/UnityEngine/CustomRenderTextureUpdateZone.cs
2026-06-04 11:42:34 +02:00

27 lines
496 B
C#

using System;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x020000D5 RID: 213
[UsedByNativeCode]
[Serializable]
public struct CustomRenderTextureUpdateZone
{
// Token: 0x040001E4 RID: 484
public Vector3 updateZoneCenter;
// Token: 0x040001E5 RID: 485
public Vector3 updateZoneSize;
// Token: 0x040001E6 RID: 486
public float rotation;
// Token: 0x040001E7 RID: 487
public int passIndex;
// Token: 0x040001E8 RID: 488
public bool needSwap;
}
}