Files
2026-06-04 11:42:34 +02:00

229 lines
5.0 KiB
C#

using System;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x0200022E RID: 558
[UsedByNativeCode]
[StructLayout(LayoutKind.Sequential)]
public sealed class DetailPrototype
{
// Token: 0x170008DC RID: 2268
// (get) Token: 0x06002655 RID: 9813 RVA: 0x0002C02C File Offset: 0x0002A22C
// (set) Token: 0x06002656 RID: 9814 RVA: 0x0002C048 File Offset: 0x0002A248
public GameObject prototype
{
get
{
return this.m_Prototype;
}
set
{
this.m_Prototype = value;
}
}
// Token: 0x170008DD RID: 2269
// (get) Token: 0x06002657 RID: 9815 RVA: 0x0002C054 File Offset: 0x0002A254
// (set) Token: 0x06002658 RID: 9816 RVA: 0x0002C070 File Offset: 0x0002A270
public Texture2D prototypeTexture
{
get
{
return this.m_PrototypeTexture;
}
set
{
this.m_PrototypeTexture = value;
}
}
// Token: 0x170008DE RID: 2270
// (get) Token: 0x06002659 RID: 9817 RVA: 0x0002C07C File Offset: 0x0002A27C
// (set) Token: 0x0600265A RID: 9818 RVA: 0x0002C098 File Offset: 0x0002A298
public float minWidth
{
get
{
return this.m_MinWidth;
}
set
{
this.m_MinWidth = value;
}
}
// Token: 0x170008DF RID: 2271
// (get) Token: 0x0600265B RID: 9819 RVA: 0x0002C0A4 File Offset: 0x0002A2A4
// (set) Token: 0x0600265C RID: 9820 RVA: 0x0002C0C0 File Offset: 0x0002A2C0
public float maxWidth
{
get
{
return this.m_MaxWidth;
}
set
{
this.m_MaxWidth = value;
}
}
// Token: 0x170008E0 RID: 2272
// (get) Token: 0x0600265D RID: 9821 RVA: 0x0002C0CC File Offset: 0x0002A2CC
// (set) Token: 0x0600265E RID: 9822 RVA: 0x0002C0E8 File Offset: 0x0002A2E8
public float minHeight
{
get
{
return this.m_MinHeight;
}
set
{
this.m_MinHeight = value;
}
}
// Token: 0x170008E1 RID: 2273
// (get) Token: 0x0600265F RID: 9823 RVA: 0x0002C0F4 File Offset: 0x0002A2F4
// (set) Token: 0x06002660 RID: 9824 RVA: 0x0002C110 File Offset: 0x0002A310
public float maxHeight
{
get
{
return this.m_MaxHeight;
}
set
{
this.m_MaxHeight = value;
}
}
// Token: 0x170008E2 RID: 2274
// (get) Token: 0x06002661 RID: 9825 RVA: 0x0002C11C File Offset: 0x0002A31C
// (set) Token: 0x06002662 RID: 9826 RVA: 0x0002C138 File Offset: 0x0002A338
public float noiseSpread
{
get
{
return this.m_NoiseSpread;
}
set
{
this.m_NoiseSpread = value;
}
}
// Token: 0x170008E3 RID: 2275
// (get) Token: 0x06002663 RID: 9827 RVA: 0x0002C144 File Offset: 0x0002A344
// (set) Token: 0x06002664 RID: 9828 RVA: 0x0002C160 File Offset: 0x0002A360
public float bendFactor
{
get
{
return this.m_BendFactor;
}
set
{
this.m_BendFactor = value;
}
}
// Token: 0x170008E4 RID: 2276
// (get) Token: 0x06002665 RID: 9829 RVA: 0x0002C16C File Offset: 0x0002A36C
// (set) Token: 0x06002666 RID: 9830 RVA: 0x0002C188 File Offset: 0x0002A388
public Color healthyColor
{
get
{
return this.m_HealthyColor;
}
set
{
this.m_HealthyColor = value;
}
}
// Token: 0x170008E5 RID: 2277
// (get) Token: 0x06002667 RID: 9831 RVA: 0x0002C194 File Offset: 0x0002A394
// (set) Token: 0x06002668 RID: 9832 RVA: 0x0002C1B0 File Offset: 0x0002A3B0
public Color dryColor
{
get
{
return this.m_DryColor;
}
set
{
this.m_DryColor = value;
}
}
// Token: 0x170008E6 RID: 2278
// (get) Token: 0x06002669 RID: 9833 RVA: 0x0002C1BC File Offset: 0x0002A3BC
// (set) Token: 0x0600266A RID: 9834 RVA: 0x0002C1D8 File Offset: 0x0002A3D8
public DetailRenderMode renderMode
{
get
{
return (DetailRenderMode)this.m_RenderMode;
}
set
{
this.m_RenderMode = (int)value;
}
}
// Token: 0x170008E7 RID: 2279
// (get) Token: 0x0600266B RID: 9835 RVA: 0x0002C1E4 File Offset: 0x0002A3E4
// (set) Token: 0x0600266C RID: 9836 RVA: 0x0002C208 File Offset: 0x0002A408
public bool usePrototypeMesh
{
get
{
return this.m_UsePrototypeMesh != 0;
}
set
{
this.m_UsePrototypeMesh = ((!value) ? 0 : 1);
}
}
// Token: 0x04000663 RID: 1635
private GameObject m_Prototype = null;
// Token: 0x04000664 RID: 1636
private Texture2D m_PrototypeTexture = null;
// Token: 0x04000665 RID: 1637
private Color m_HealthyColor = new Color(0.2627451f, 0.9764706f, 0.16470589f, 1f);
// Token: 0x04000666 RID: 1638
private Color m_DryColor = new Color(0.8039216f, 0.7372549f, 0.101960786f, 1f);
// Token: 0x04000667 RID: 1639
private float m_MinWidth = 1f;
// Token: 0x04000668 RID: 1640
private float m_MaxWidth = 2f;
// Token: 0x04000669 RID: 1641
private float m_MinHeight = 1f;
// Token: 0x0400066A RID: 1642
private float m_MaxHeight = 2f;
// Token: 0x0400066B RID: 1643
private float m_NoiseSpread = 0.1f;
// Token: 0x0400066C RID: 1644
private float m_BendFactor = 0.1f;
// Token: 0x0400066D RID: 1645
private int m_RenderMode = 2;
// Token: 0x0400066E RID: 1646
private int m_UsePrototypeMesh = 0;
}
}