229 lines
5.0 KiB
C#
229 lines
5.0 KiB
C#
using System;
|
|
using System.Runtime.InteropServices;
|
|
using UnityEngine.Scripting;
|
|
|
|
namespace UnityEngine
|
|
{
|
|
// Token: 0x0200022E RID: 558
|
|
[UsedByNativeCode]
|
|
[StructLayout(LayoutKind.Sequential)]
|
|
public sealed class DetailPrototype
|
|
{
|
|
// Token: 0x170008DC RID: 2268
|
|
// (get) Token: 0x06002655 RID: 9813 RVA: 0x0002C02C File Offset: 0x0002A22C
|
|
// (set) Token: 0x06002656 RID: 9814 RVA: 0x0002C048 File Offset: 0x0002A248
|
|
public GameObject prototype
|
|
{
|
|
get
|
|
{
|
|
return this.m_Prototype;
|
|
}
|
|
set
|
|
{
|
|
this.m_Prototype = value;
|
|
}
|
|
}
|
|
|
|
// Token: 0x170008DD RID: 2269
|
|
// (get) Token: 0x06002657 RID: 9815 RVA: 0x0002C054 File Offset: 0x0002A254
|
|
// (set) Token: 0x06002658 RID: 9816 RVA: 0x0002C070 File Offset: 0x0002A270
|
|
public Texture2D prototypeTexture
|
|
{
|
|
get
|
|
{
|
|
return this.m_PrototypeTexture;
|
|
}
|
|
set
|
|
{
|
|
this.m_PrototypeTexture = value;
|
|
}
|
|
}
|
|
|
|
// Token: 0x170008DE RID: 2270
|
|
// (get) Token: 0x06002659 RID: 9817 RVA: 0x0002C07C File Offset: 0x0002A27C
|
|
// (set) Token: 0x0600265A RID: 9818 RVA: 0x0002C098 File Offset: 0x0002A298
|
|
public float minWidth
|
|
{
|
|
get
|
|
{
|
|
return this.m_MinWidth;
|
|
}
|
|
set
|
|
{
|
|
this.m_MinWidth = value;
|
|
}
|
|
}
|
|
|
|
// Token: 0x170008DF RID: 2271
|
|
// (get) Token: 0x0600265B RID: 9819 RVA: 0x0002C0A4 File Offset: 0x0002A2A4
|
|
// (set) Token: 0x0600265C RID: 9820 RVA: 0x0002C0C0 File Offset: 0x0002A2C0
|
|
public float maxWidth
|
|
{
|
|
get
|
|
{
|
|
return this.m_MaxWidth;
|
|
}
|
|
set
|
|
{
|
|
this.m_MaxWidth = value;
|
|
}
|
|
}
|
|
|
|
// Token: 0x170008E0 RID: 2272
|
|
// (get) Token: 0x0600265D RID: 9821 RVA: 0x0002C0CC File Offset: 0x0002A2CC
|
|
// (set) Token: 0x0600265E RID: 9822 RVA: 0x0002C0E8 File Offset: 0x0002A2E8
|
|
public float minHeight
|
|
{
|
|
get
|
|
{
|
|
return this.m_MinHeight;
|
|
}
|
|
set
|
|
{
|
|
this.m_MinHeight = value;
|
|
}
|
|
}
|
|
|
|
// Token: 0x170008E1 RID: 2273
|
|
// (get) Token: 0x0600265F RID: 9823 RVA: 0x0002C0F4 File Offset: 0x0002A2F4
|
|
// (set) Token: 0x06002660 RID: 9824 RVA: 0x0002C110 File Offset: 0x0002A310
|
|
public float maxHeight
|
|
{
|
|
get
|
|
{
|
|
return this.m_MaxHeight;
|
|
}
|
|
set
|
|
{
|
|
this.m_MaxHeight = value;
|
|
}
|
|
}
|
|
|
|
// Token: 0x170008E2 RID: 2274
|
|
// (get) Token: 0x06002661 RID: 9825 RVA: 0x0002C11C File Offset: 0x0002A31C
|
|
// (set) Token: 0x06002662 RID: 9826 RVA: 0x0002C138 File Offset: 0x0002A338
|
|
public float noiseSpread
|
|
{
|
|
get
|
|
{
|
|
return this.m_NoiseSpread;
|
|
}
|
|
set
|
|
{
|
|
this.m_NoiseSpread = value;
|
|
}
|
|
}
|
|
|
|
// Token: 0x170008E3 RID: 2275
|
|
// (get) Token: 0x06002663 RID: 9827 RVA: 0x0002C144 File Offset: 0x0002A344
|
|
// (set) Token: 0x06002664 RID: 9828 RVA: 0x0002C160 File Offset: 0x0002A360
|
|
public float bendFactor
|
|
{
|
|
get
|
|
{
|
|
return this.m_BendFactor;
|
|
}
|
|
set
|
|
{
|
|
this.m_BendFactor = value;
|
|
}
|
|
}
|
|
|
|
// Token: 0x170008E4 RID: 2276
|
|
// (get) Token: 0x06002665 RID: 9829 RVA: 0x0002C16C File Offset: 0x0002A36C
|
|
// (set) Token: 0x06002666 RID: 9830 RVA: 0x0002C188 File Offset: 0x0002A388
|
|
public Color healthyColor
|
|
{
|
|
get
|
|
{
|
|
return this.m_HealthyColor;
|
|
}
|
|
set
|
|
{
|
|
this.m_HealthyColor = value;
|
|
}
|
|
}
|
|
|
|
// Token: 0x170008E5 RID: 2277
|
|
// (get) Token: 0x06002667 RID: 9831 RVA: 0x0002C194 File Offset: 0x0002A394
|
|
// (set) Token: 0x06002668 RID: 9832 RVA: 0x0002C1B0 File Offset: 0x0002A3B0
|
|
public Color dryColor
|
|
{
|
|
get
|
|
{
|
|
return this.m_DryColor;
|
|
}
|
|
set
|
|
{
|
|
this.m_DryColor = value;
|
|
}
|
|
}
|
|
|
|
// Token: 0x170008E6 RID: 2278
|
|
// (get) Token: 0x06002669 RID: 9833 RVA: 0x0002C1BC File Offset: 0x0002A3BC
|
|
// (set) Token: 0x0600266A RID: 9834 RVA: 0x0002C1D8 File Offset: 0x0002A3D8
|
|
public DetailRenderMode renderMode
|
|
{
|
|
get
|
|
{
|
|
return (DetailRenderMode)this.m_RenderMode;
|
|
}
|
|
set
|
|
{
|
|
this.m_RenderMode = (int)value;
|
|
}
|
|
}
|
|
|
|
// Token: 0x170008E7 RID: 2279
|
|
// (get) Token: 0x0600266B RID: 9835 RVA: 0x0002C1E4 File Offset: 0x0002A3E4
|
|
// (set) Token: 0x0600266C RID: 9836 RVA: 0x0002C208 File Offset: 0x0002A408
|
|
public bool usePrototypeMesh
|
|
{
|
|
get
|
|
{
|
|
return this.m_UsePrototypeMesh != 0;
|
|
}
|
|
set
|
|
{
|
|
this.m_UsePrototypeMesh = ((!value) ? 0 : 1);
|
|
}
|
|
}
|
|
|
|
// Token: 0x04000663 RID: 1635
|
|
private GameObject m_Prototype = null;
|
|
|
|
// Token: 0x04000664 RID: 1636
|
|
private Texture2D m_PrototypeTexture = null;
|
|
|
|
// Token: 0x04000665 RID: 1637
|
|
private Color m_HealthyColor = new Color(0.2627451f, 0.9764706f, 0.16470589f, 1f);
|
|
|
|
// Token: 0x04000666 RID: 1638
|
|
private Color m_DryColor = new Color(0.8039216f, 0.7372549f, 0.101960786f, 1f);
|
|
|
|
// Token: 0x04000667 RID: 1639
|
|
private float m_MinWidth = 1f;
|
|
|
|
// Token: 0x04000668 RID: 1640
|
|
private float m_MaxWidth = 2f;
|
|
|
|
// Token: 0x04000669 RID: 1641
|
|
private float m_MinHeight = 1f;
|
|
|
|
// Token: 0x0400066A RID: 1642
|
|
private float m_MaxHeight = 2f;
|
|
|
|
// Token: 0x0400066B RID: 1643
|
|
private float m_NoiseSpread = 0.1f;
|
|
|
|
// Token: 0x0400066C RID: 1644
|
|
private float m_BendFactor = 0.1f;
|
|
|
|
// Token: 0x0400066D RID: 1645
|
|
private int m_RenderMode = 2;
|
|
|
|
// Token: 0x0400066E RID: 1646
|
|
private int m_UsePrototypeMesh = 0;
|
|
}
|
|
}
|