36 lines
768 B
C#
36 lines
768 B
C#
using System;
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namespace UnityEngine.Experimental.Rendering
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{
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// Token: 0x020004D9 RID: 1241
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public struct DrawRendererSortSettings
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{
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// Token: 0x17000D8D RID: 3469
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// (get) Token: 0x06003BF9 RID: 15353 RVA: 0x00069944 File Offset: 0x00067B44
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// (set) Token: 0x06003BFA RID: 15354 RVA: 0x00069968 File Offset: 0x00067B68
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public bool sortOrthographic
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{
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get
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{
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return this._sortOrthographic != 0;
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}
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set
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{
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this._sortOrthographic = ((!value) ? 0 : 1);
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}
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}
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// Token: 0x0400121B RID: 4635
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public Matrix4x4 worldToCameraMatrix;
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// Token: 0x0400121C RID: 4636
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public Vector3 cameraPosition;
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// Token: 0x0400121D RID: 4637
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public SortFlags flags;
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// Token: 0x0400121E RID: 4638
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private int _sortOrthographic;
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}
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}
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