Files
2026-06-04 11:42:34 +02:00

46 lines
1.1 KiB
C#

using System;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x0200019E RID: 414
public sealed class FixedJoint2D : AnchoredJoint2D
{
// Token: 0x170006E0 RID: 1760
// (get) Token: 0x06001EC8 RID: 7880
// (set) Token: 0x06001EC9 RID: 7881
public extern float dampingRatio
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
// Token: 0x170006E1 RID: 1761
// (get) Token: 0x06001ECA RID: 7882
// (set) Token: 0x06001ECB RID: 7883
public extern float frequency
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
// Token: 0x170006E2 RID: 1762
// (get) Token: 0x06001ECC RID: 7884
public extern float referenceAngle
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
}
}