18 lines
391 B
C#
18 lines
391 B
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x02000431 RID: 1073
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public interface IExposedPropertyTable
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{
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// Token: 0x06003839 RID: 14393
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void SetReferenceValue(PropertyName id, Object value);
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// Token: 0x0600383A RID: 14394
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Object GetReferenceValue(PropertyName id, out bool idValid);
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// Token: 0x0600383B RID: 14395
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void ClearReferenceValue(PropertyName id);
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}
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}
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