27 lines
548 B
C#
27 lines
548 B
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x020000A4 RID: 164
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internal interface IPlayerEditorConnectionNative
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{
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// Token: 0x06000BD5 RID: 3029
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void Initialize();
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// Token: 0x06000BD6 RID: 3030
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void DisconnectAll();
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// Token: 0x06000BD7 RID: 3031
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void SendMessage(Guid messageId, byte[] data, int playerId);
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// Token: 0x06000BD8 RID: 3032
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void RegisterInternal(Guid messageId);
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// Token: 0x06000BD9 RID: 3033
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void UnregisterInternal(Guid messageId);
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// Token: 0x06000BDA RID: 3034
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bool IsConnected();
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}
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}
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