65 lines
1.4 KiB
C#
65 lines
1.4 KiB
C#
using System;
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namespace UnityEngine.Internal
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{
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// Token: 0x020004C2 RID: 1218
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[AttributeUsage(AttributeTargets.Parameter | AttributeTargets.GenericParameter)]
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[Serializable]
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public class DefaultValueAttribute : Attribute
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{
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// Token: 0x06003B81 RID: 15233 RVA: 0x000688C4 File Offset: 0x00066AC4
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public DefaultValueAttribute(string value)
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{
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this.DefaultValue = value;
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}
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// Token: 0x17000D7E RID: 3454
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// (get) Token: 0x06003B82 RID: 15234 RVA: 0x000688D4 File Offset: 0x00066AD4
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public object Value
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{
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get
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{
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return this.DefaultValue;
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}
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}
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// Token: 0x06003B83 RID: 15235 RVA: 0x000688F0 File Offset: 0x00066AF0
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public override bool Equals(object obj)
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{
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DefaultValueAttribute defaultValueAttribute = obj as DefaultValueAttribute;
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bool flag;
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if (defaultValueAttribute == null)
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{
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flag = false;
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}
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else if (this.DefaultValue == null)
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{
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flag = defaultValueAttribute.Value == null;
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}
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else
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{
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flag = this.DefaultValue.Equals(defaultValueAttribute.Value);
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}
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return flag;
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}
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// Token: 0x06003B84 RID: 15236 RVA: 0x00068944 File Offset: 0x00066B44
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public override int GetHashCode()
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{
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int num;
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if (this.DefaultValue == null)
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{
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num = base.GetHashCode();
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}
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else
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{
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num = this.DefaultValue.GetHashCode();
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}
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return num;
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}
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// Token: 0x040011E9 RID: 4585
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private object DefaultValue;
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}
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}
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