30 lines
573 B
C#
30 lines
573 B
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x020003DF RID: 991
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internal struct Internal_DrawMeshMatrixArguments
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{
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// Token: 0x04000D51 RID: 3409
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public int layer;
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// Token: 0x04000D52 RID: 3410
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public int submeshIndex;
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// Token: 0x04000D53 RID: 3411
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public Matrix4x4 matrix;
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// Token: 0x04000D54 RID: 3412
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public int castShadows;
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// Token: 0x04000D55 RID: 3413
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public int receiveShadows;
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// Token: 0x04000D56 RID: 3414
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public int reflectionProbeAnchorInstanceID;
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// Token: 0x04000D57 RID: 3415
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public bool useLightProbes;
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}
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}
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