Files
Dec2017-Script-Dump/UnityEngine/Internal_DrawMeshMatrixArguments.cs
2026-06-04 11:42:34 +02:00

30 lines
573 B
C#

using System;
namespace UnityEngine
{
// Token: 0x020003DF RID: 991
internal struct Internal_DrawMeshMatrixArguments
{
// Token: 0x04000D51 RID: 3409
public int layer;
// Token: 0x04000D52 RID: 3410
public int submeshIndex;
// Token: 0x04000D53 RID: 3411
public Matrix4x4 matrix;
// Token: 0x04000D54 RID: 3412
public int castShadows;
// Token: 0x04000D55 RID: 3413
public int receiveShadows;
// Token: 0x04000D56 RID: 3414
public int reflectionProbeAnchorInstanceID;
// Token: 0x04000D57 RID: 3415
public bool useLightProbes;
}
}