Files
2026-06-04 11:42:34 +02:00

63 lines
1.2 KiB
C#

using System;
namespace UnityEngine
{
// Token: 0x02000194 RID: 404
public struct JointSuspension2D
{
// Token: 0x170006AB RID: 1707
// (get) Token: 0x06001E45 RID: 7749 RVA: 0x000256AC File Offset: 0x000238AC
// (set) Token: 0x06001E46 RID: 7750 RVA: 0x000256C8 File Offset: 0x000238C8
public float dampingRatio
{
get
{
return this.m_DampingRatio;
}
set
{
this.m_DampingRatio = value;
}
}
// Token: 0x170006AC RID: 1708
// (get) Token: 0x06001E47 RID: 7751 RVA: 0x000256D4 File Offset: 0x000238D4
// (set) Token: 0x06001E48 RID: 7752 RVA: 0x000256F0 File Offset: 0x000238F0
public float frequency
{
get
{
return this.m_Frequency;
}
set
{
this.m_Frequency = value;
}
}
// Token: 0x170006AD RID: 1709
// (get) Token: 0x06001E49 RID: 7753 RVA: 0x000256FC File Offset: 0x000238FC
// (set) Token: 0x06001E4A RID: 7754 RVA: 0x00025718 File Offset: 0x00023918
public float angle
{
get
{
return this.m_Angle;
}
set
{
this.m_Angle = value;
}
}
// Token: 0x04000470 RID: 1136
private float m_DampingRatio;
// Token: 0x04000471 RID: 1137
private float m_Frequency;
// Token: 0x04000472 RID: 1138
private float m_Angle;
}
}