63 lines
1.2 KiB
C#
63 lines
1.2 KiB
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x02000194 RID: 404
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public struct JointSuspension2D
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{
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// Token: 0x170006AB RID: 1707
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// (get) Token: 0x06001E45 RID: 7749 RVA: 0x000256AC File Offset: 0x000238AC
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// (set) Token: 0x06001E46 RID: 7750 RVA: 0x000256C8 File Offset: 0x000238C8
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public float dampingRatio
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{
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get
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{
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return this.m_DampingRatio;
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}
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set
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{
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this.m_DampingRatio = value;
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}
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}
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// Token: 0x170006AC RID: 1708
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// (get) Token: 0x06001E47 RID: 7751 RVA: 0x000256D4 File Offset: 0x000238D4
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// (set) Token: 0x06001E48 RID: 7752 RVA: 0x000256F0 File Offset: 0x000238F0
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public float frequency
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{
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get
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{
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return this.m_Frequency;
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}
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set
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{
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this.m_Frequency = value;
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}
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}
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// Token: 0x170006AD RID: 1709
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// (get) Token: 0x06001E49 RID: 7753 RVA: 0x000256FC File Offset: 0x000238FC
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// (set) Token: 0x06001E4A RID: 7754 RVA: 0x00025718 File Offset: 0x00023918
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public float angle
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{
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get
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{
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return this.m_Angle;
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}
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set
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{
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this.m_Angle = value;
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}
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}
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// Token: 0x04000470 RID: 1136
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private float m_DampingRatio;
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// Token: 0x04000471 RID: 1137
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private float m_Frequency;
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// Token: 0x04000472 RID: 1138
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private float m_Angle;
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}
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}
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